The WoW Legacy

When World of Warcraft was released, it was a game requiring a high amount of skill and commitment to progress to the upper echelons of dungeon and raid content.  The casual player who didn’t even own a WOW t-shirts (from our video game t shirt category) had no place in high end raiding, even in the first raid dungeon of Molten Core.  The Burning Crusade continued this trend to a lesser degree, and still made it difficult for most guilds and players to progress to a higher level of play.  This all changed with Wrath of the Lich King that feels a lot like the Coke Zero of what WoW used to be.  No longer are there barriers from casual players enjoying all the content in the game.  There is little to no commitment involved in the whole game, as the needs for farming, raid preparation, and even research have been dumbed down to a severe degree.

WoW, which was once like Frodo journeying to conquer the Dark Lord Sauron that was Everquest, is now like Frodo had he been consumed by the greed of the One Ring.  MMORPGs that have been made in recent years can’t stand up to WoW both in scope and design. Blizzard simply has too much money. It is now greed that drives them to continue to release content for an MMORPG that has been discarded by the original players who worked so hard to conquer it. Blizzard may have gained more casual players with the release of WOTLK, but in doing so they’ve also lost some of those hardcore players who made the game famous.


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